﻿using UnityEngine;
using System.Collections;

public class HumanPlayerModel : BasePlayerModel {
    override public void OnChangeSide ( ) { }

    override public int MovePiece (int move) {
        return 0;
    }

    override public void UndoMovePiece (int move, int pcCaptured) {

    }

    void OnTouch ( ) { 
    
    }

    public HumanPlayerModel (ChessGameModel chessGameModel, RedBlackSide mySide)
        : base(chessGameModel, mySide) {

            Init( );
    }

    void Init ( ) { 
    
    }

}
